| TF2_ChangeClientTeam | Changes a client's current team. |
| TF2_GetClientTeam | Gets a client's current team. |
| TF2_GetObjectMode | Gets an entity's object mode. |
| TF2_GetObjectType | Gets an entity's object type. |
| TF2_GetPlayerClass | Gets a client's current class. |
| TF2_GetPlayerConditionFlags | |
| TF2_GetPlayerResourceData | |
| TF2_IsPlayerInCondition | Check whether or not a condition is set on a player |
| TF2_RemoveAllWeapons | Removes all weapons from a client |
| TF2_RemoveWeaponSlot | Removes all weapons from a client's weapon slot |
| TF2_SetPlayerClass | Sets a client's class.
Note: If setting player class in a player spawn hook weapons should be set to false. |
| TF2_SetPlayerResourceData | |