3rd Party LibrariesRecent AdditionsHandles Parser
Discord
  • admin
  • adminmenu
  • adt_array
  • adt_stack
  • adt_trie
  • banning
  • basecomm
  • bitbuffer
  • clientprefs
  • clients
  • commandfilters
  • commandline
  • console
  • convars
  • core
  • cstrike
  • datapack
  • dbi
  • dhooks
  • entity
  • entity_prop_stocks
  • entitylump
  • events
  • files
  • float
  • functions
  • geoip
  • halflife
  • handles
  • helpers
  • keyvalues
  • lang
  • logging
  • mapchooser
  • menus
  • nextmap
  • profiler
  • protobuf
  • regex
  • sdkhooks
  • sdktools
  • sdktools_client
  • sdktools_engine
  • sdktools_entinput
  • sdktools_entoutput
  • sdktools_functions
  • sdktools_gamerules
  • sdktools_hooks
  • sdktools_sound
  • sdktools_stocks
  • sdktools_stringtables
  • sdktools_tempents
  • sdktools_tempents_stocks
  • sdktools_trace
  • sdktools_variant_t
  • sdktools_voice
  • sorting
  • sourcemod
  • string
  • testing
  • textparse
  • tf2
  • tf2_stocks
  • timers
  • topmenus
  • usermessages
  • vector
  • clients
  • GetClientName
File

GetClientName

Last Updated2007-02-27
Created At2007-02-27

Returns the client's name.

native bool GetClientName(int client, char[] name, int maxlen)

Parameters

int client
Player index.
char[] name
Buffer to store the client's name.
int maxlen
Maximum length of string buffer (includes NULL terminator).

Return Value

bool True on success, false otherwise.

Error

If the client is not connected an error will be thrown.
Made with
1.4.0 b35d7e5 2026-09-25T02:06:02.447Z
by rumblefrog