| Cancel | Cancels a previously created game event that has not been fired. This
is necessary to avoid leaking memory when an event isn't fired. |
| Fire | Fires a game event.
This function closes the event Handle after completing. |
| FireToClient | Fires a game event to only the specified client.
Unlike Fire, this function DOES NOT close the event Handle. |
| GetBool | Returns the boolean value of a game event's key. |
| GetFloat | Returns the floating point value of a game event's key. |
| GetInt | Returns the integer value of a game event's key. |
| GetName | Retrieves the name of a game event. |
| GetString | Retrieves the string value of a game event's key. |
| SetBool | Sets the boolean value of a game event's key. |
| SetFloat | Sets the floating point value of a game event's key. |
| SetInt | Sets the integer value of a game event's key.
Integer value refers to anything that can be reduced to an integer.
The various size specifiers, such as "byte" and "short" are still
integers, and only refer to how much data will actually be sent
over the network (if applicable). |
| SetString | Sets the string value of a game event's key. |