GameLogHook

Last Updated2008-03-02
Created At2008-03-02

Called when a game log message is received. Any Log*() functions called within this callback will not recursively pass through. That is, they will log directly, bypassing this callback. Note that this does not capture log messages from the engine. It only captures log messages being sent from the game/mod itself.

Action (const char[] message)

Parameters

const char[] message
Message contents.

Return Value

Action Plugin_Handled or Plugin_Stop will prevent the message from being written to the log file.