GameRules_GetPropVector
Retrieves a vector of floats from the gamerules entity, given a named network property.
native void GameRules_GetPropVector(const char[] prop, float vec[3], int element = 0)
Parameters
const char[] prop
Property name.
float[3] vec
Vector buffer to store data in.
int element
Element # (starting from 0) if property is an array.
Return Value
voidError
Prop type is not a vector, or lack of mod support.