Emits an ambient game sound. Game sounds are found in a game's scripts/game_sound.txt or other files referenced from it Note that if a game sound has a rndwave section, one of them will be returned at random.
stock bool EmitAmbientGameSound(const char[] gameSound, const float pos[3], int entity = 0, int flags = SND_NOFLAGS, float delay = 0.000000)