Wrapper to emit game sound to all clients. Game sounds are found in a game's scripts/game_sound.txt or other files referenced from it Note that if a game sound has a rndwave section, one of them will be returned at random.
stock bool EmitGameSoundToAll(const char[] gameSound, int entity = -2, int flags = SND_NOFLAGS, int speakerentity = -1, const float origin[3] = NULL_VECTOR, const float dir[3] = NULL_VECTOR, bool updatePos = true, float soundtime = 0.000000)