EmitSentence

Last Updated2021-06-24
Created At2007-07-07

Emits a sentence to a list of clients.

native void EmitSentence(const int[] clients, int numClients, int sentence, int entity, int channel = SNDCHAN_AUTO, int level = SNDLEVEL_NORMAL, int flags = SND_NOFLAGS, float volume = 1.000000, int pitch = 100, int speakerentity = -1, const float origin[3] = NULL_VECTOR, const float dir[3] = NULL_VECTOR, bool updatePos = true, float soundtime = 0.000000, any ...)

Parameters

const int[] clients
Array of client indexes.
int numClients
Number of clients in the array.
int sentence
Sentence index (from PrecacheSentenceFile).
int entity
Entity to emit from.
int channel
Channel to emit with.
int level
Sound level.
int flags
Sound flags.
float volume
Sound volume.
int pitch
Sound pitch.
int speakerentity
Unknown.
const float[3] origin
Sound origin.
const float[3] dir
Sound direction.
bool updatePos
Unknown (updates positions?)
float soundtime
Alternate time to play sound for.
any... ...
Optional list of Float[3] arrays to specify additional origins.

Return Value

void

Error

Invalid client index or client not in game.