Retrieves the parameters for a game sound. Game sounds are found in a game's scripts/game_sound.txt or other files referenced from it Note that if a game sound has a rndwave section, one of them will be returned at random.
native bool GetGameSoundParams(const char[] gameSound, int& channel, int& soundLevel, float& volume, int& pitch, char[] sample, int maxlength, int entity = -2)