NormalSHook

Last Updated2018-07-08
Created At2015-12-29

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Deprecated. Use other prototype.

Action (int clients[64], int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags)

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Called when a sound is going to be emitted to one or more clients. NOTICE: all params can be overwritten to modify the default behavior.

Action (int clients[MAXPLAYERS], int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[PLATFORM_MAX_PATH], int& seed)

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Deprecated. Use other prototype.

Action (int clients[64], int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[PLATFORM_MAX_PATH], int& seed)