Returns an estimate of the time left before the map ends. If the server
has not processed any frames yet (i.e. no players have joined the map yet),
then the time left returned will always be infinite.
native bool GetMapTimeLeft(int& timeleft)
Parameters
int& timeleft
Variable to store the time, in seconds. If the
value is less than 0, the time limit is infinite.
Return Value
bool True if the operation is supported, false otherwise.