GetTickedTime

Last Updated2007-09-12
Created At2007-05-21

Returns the simulated game time. This time is internally maintained by SourceMod and is based on the game tick count and tick rate. Unlike GetGameTime(), it will increment past map changes and while no players are connected. Unlike GetEngineTime(), it will not increment based on the system clock (i.e. it is still bound to the ticking process).

native float GetTickedTime()

Return Value

float Time based on the game tick count.